Mission: Impossible - Fallout (2018)
Critic Consensus: Fast, sleek, and fun, Mission: Impossible - Fallout lives up to the "impossible" part of its name by setting yet another high mark for insane set pieces in a franchise full of them.
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as Ethan Hunt
as Ilsa Faust
as Solomon Lane
as Erika Sloane
as The White Widow
as Alan Hunley
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Critic Reviews for Mission: Impossible - Fallout
The most thrilling, entertaining, stand-on-your-feet-this-is-bananas blockbuster in recent memory.
The McDonald's hamburger of action movies. Well, maybe that's not entirely fair. Maybe the Wendy's.
As summer franchise movies go, Mission: Impossible - Fallout is near the top of the heap... If the film has one overriding flaw, it's that it's about 20 minutes too long.
The sixth movie in the Mission: Impossible series is a truly maximalist work of art. The plot is stupid but the stunts are terrifying, the tension vibratory, the muscles rippling. In short, it's a masterpiece.
Audience Reviews for Mission: Impossible - Fallout
Mission: Impossible is a franchise that, much like its protagonist Ethan Hunt, just doesn't quit. While the first three entries in the film series ranged from "alright" to "pretty meh," the most recent three films have set new high bars for action films and have exhibited some of the most impressive stunts ever done for a movie. Ghost Protocol and Rogue Nation are two of my favorite films and have showcased Tom Cruise at his best and most daring. Fallout continues this trend. You would think that a franchise that is six films in would have started to slow down, but Mission: Impossible has impossibly kept the momentum and excitement with its most recent entry. Mission: Impossible - Fallout features the same actors and characters that have become familiar to fans of the series. Tom Cruise is of course back as Ethan Hunt, the skilled and seasoned agent of IMF (Impossible Mission Force) who has prevented world-changing disasters more times than he probably ever wanted to. Cruise is somehow still at the top of his game in Fallout, and it's hard not to respect the man for the dedication he gives to his craft. As per usual, the insane stunts that you see Hunt perform in the film are done by Cruise himself, and this is something that continues to bolster the film's already-incredible action. Shots of Cruise piloting a helicopter through mountains, jumping from a C17, or leaping across buildings look completely real because they ARE completely real. Even though he's getting old (56 years old as of July 2018), I hope he continues to do what he does for just a few more years. Cruise is joined by many of the franchise's recurring favorite characters. Ving Rhames returns as Luther Stickell, who is finally given more to do in the film and serves as a permanent member of the IMF team of agents rather than as a brief cameo or supporting role. Simon Pegg is back as Benji Dunn, another IMF agent, and Pegg does an excellent job again even though the writing dials back the character's humor this time around. Rebecca Ferguson continues her role as Ilsa Faust, an MI6 agent and love interest (?) of Hunt's, and she delivers another convincing performance. Henry Cavill joins the cast of Fallout as well, portraying a tough and burly CIA assassin who is tasked by the CIA's director (Angela Bassett) to supervise the IMF team. Every performance in Mission: Impossible - Fallout is superb, and no one (except for Cruise) really outshines the others. This is especially important when considering the team dynamic in the film, something that Ghost Protocol in particular nailed on the head. Everyone on the IMF team feels as capable as the rest, and each contributes their own unique skills and personality that make them compelling and worthy additions to the team. Now let's get into the meat of the film: the action. The Mission: Impossible franchise has always been about the high-stakes, edge-of-your-seat, nail-biting action. This is something that Fallout doubles down on, and I can confidently say that it features the best action of the franchise. I'll even venture to say that it features some of the best action of all time. Its hand-to-hand combat sequences are brutal: the edits and camera angles bring out the force of every punch, kick, jab, and block, and the fight choreography is directed beautifully. Vehicular chase scenes are filmed in a way that you never lose track of where characters are in relation to each other and the landscape feels familiar and easy to follow. Gunfights are intense and made powerful by the sound editing and cuts. The action is simply marvelous to behold and assembled masterfully by a director, Christopher McQuarrie, who proves that he has harnessed his craft. These scenes, which are memorable to say the least, have been replaying in my head over and over since I walked out of the theater, giving me the urge to watch the film again. Aside from the film's stellar action, the other aspects of Mission: Impossible - Fallout are great as well. The writing is superb. It fills the plot with twists and turns that keep you on the edge of your seat (and probably confuse you a bit). It adds development to characters in ways that you wouldn't expect from an action film. It also makes the most ridiculous things seem plausible and believable in the film's context, something I cannot elaborate on without spoiling things. The acting, as I already mentioned, is top-notch, and the entire cast contributes greatly to the movie. The cinematography is excellent as well: beautiful wide shots of cities, mountains, and landscapes are present throughout, and the camerawork during the film's most gut-wrenching moments enhances the intensity and emotion. Can I name any flaws with Mission: Impossible - Fallout? I have one, single flaw that comprises a single second of the film. There is a single shot of computer-generated rocks tumbling over the edge of a cliff, and this shot looked really bad, like something out of a 1980s video game. That's it. The only real flaw with Mission: Impossible - Fallout is a second-long, unfinished CGI shot. You could argue that the film's twists and turns that I mentioned could be too much or be too confusing, but that is purely a preferential issue with the film and one that did not affect me. One could also point out the clichéd last-second resolutions that happen a few times and the deus ex machina that is scattered throughout, but I honestly thought these were handled so well in the script that they were not a problem at all. Mission: Impossible - Fallout is the rare action film that is smartly written, beautifully directed, well-acted, memorable, and an absolute joy to watch. This is the first film I have seen all summer that I've loved and had no significant issues with. Without a doubt it is the best film in the franchise and one of the best action films I have ever seen, and I have every intention of seeing it again, buying it on Blu-Ray, and convincing as many people as possible to see it. This is a franchise that I hope continues to pump out excellent films as long as Tom Cruise is willing to work on them. Rest assured that you will find me in line to see it on its opening night whenever it is released. Mission: Impossible - Fallout gets 5 out of 5 stars.
Whether you personally believe in this notion or not, the Mission: Impossible franchise has been on an upward trajectory for years. With the release of the first film entertaining action fans and Tom Cruise fans alike, it was inevitable that a sequel would be made. Personally, I think the second film easily could have sunk this franchise easily. Mission: Impossible 3 revitalized the franchise in terms of character and story and the rest is history. In terms of critical reception and fan appeal, this franchise is better than it has ever been. Mission: Impossible - Fallout has just hit the big screen and I would be lying to myself if I didn't give in and say this may be my favourite of the entire franchise. I know that's a bold statement, due to the fact that the previous two films were fantastic, but let's dive in. Picking up a couple of years after the events of Mission: Impossible - Rogue Nation, this is the first film in the franchise to directly continue a storyline from movie to movie. I was slightly wary of this notion, but I believe it worked very well. Following Ethan Hunt and his team after a failed mission, this team seeks out three orbs of plutonium, to prevent further, global catastrophe. While it seems like these are the McMuffins of the story, Solomon Lane (the previous villain) also becomes a McMuffin for the team, as he stirs up more trouble for them along the way. This is a very complex movie at times, which leads me to my only real complaint. Although this isn't technically a negative, because they pay everything off in a very nice way throughout the third act, it does feel like there is a little too much going on at times. The reason I don't find any of these movies absolutely perfect is due to the fact that they choose to be overly complex in their execution of certain storylines. From world-ending possibilities, to double-crosses, to bringing back previous storylines from past movies, and even to relying on an emotional core to the film that some viewers may not latch onto if they haven't seen the other movie, it can be quite the task of a movie to sit through. That being said, I'm a huge fan of this franchise and I was able to follow everything quite easily, so I think the execution of my possible, aforementioned complaints are only an issue if you haven't seen its predecessors. Mission: Impossible - Fallout almost seems like a culmination of everything since the third movie and the action is just the icing on the cake. Although slightly ridiculous at times (which of these films isn't though), the action throughout this film is some of the best that this franchise has ever seen (in my opinion). From the hand-to-hand combat to the aerial chases, to the terrifically daring stunts, this is a sequel that doesn't pull any punches and satisfies in both storytelling and pure, adrenaline-fuelled excitement. At a pretty lengthy 147 minutes, I never once felt bored. That's probably due to the fact that I loved a lot more than just what was on its surface. Christopher McQuarrie returns from the previous film to direct and although each film has a history of switching directors, I believe he did a job worthy of continuing from the previous instalment. He, along with superb cinematography by Rob Hardy and a surprisingly fresh sounding score by Lorne Balfe, everything about my experience of this film was nothing short being utterly impressed. It's not very often that I find myself praising a movie for being near perfect on a technical level, as well as story and action, but Mission: Impossible - Fallout did it for me. In the end, Mission: Impossible - Fallout at least deserves to be in the discussion for best of the franchise, even if you personally don't agree. If you can allow yourself to be completely immersed in a movie for nearly two and half hours, then I believe this may be one of the better moviegoing experience you'll have at the theatre this year. Aside from feeling a little too complex at times, there are many arcs that come full circle and I felt incredibly satisfied. Mission: Impossible - Fallout may not be an Oscar-contender, but I had an absolute blast with it and it's surely going to be included with some of my favourites of 2018.
*Spoiler Alert* Tom Cruise does run A LOT in the latest impossible mission. Not only is this mission possible, it is downright probable despite what any sort of contrived plot parameter demands it not be. Like any of the previous installments in this beloved action espionage franchise offer, we are treated to two and a half hours of nonstop setup and payoff. Double agents defy orders, single agents defy borders, hot triple agent action occurs in a bathroom stall for the Frenchmen to earnestly catcall, and the badman tries to nuke civilization for the Nth time. Despite how silly all of the dialogue is and despite how undercut the spy film tropes are for the sake of staying fresh, this is an awesome return to form for modern American action cinema. You could sit there in your big boy chair tearing apart the screenplay like you rend your fried chicken tender flesh from its amalgamate finger form, but you would be doing yourself a disservice. Henry Cavill sacrificed his mustache credibility for this role, and damn you if you cant appreciate what he did it for. From the cold and deceptively prolonged opening sequence, to the first plot point where Ethan Hunt has to decide if he will defy utilitarianism, to the second plot point where Ethan Hunt has to decide that he WILL defy utilitarianism, we are ensured all sorts of daunting nuclear moral conundrums. But don't worry, he's such a stand up guy that not only will he choose his friends over his accepted mission or responsibility to ensuring the safety of millions but he'll sacrifice a crap ton of efficient use of screen time for a really awesome extended set piece. And let's face it, that's what we came here for. Anything you have heard about the action in this film is not overstated. I'll admit, there's a bit too much teal/amber for my taste in the cinematography, but the movie is damned beautiful (bar the editing of the scene in the club with White Widow - that kind of cut contrast is just gross looking). The action sequences are what justify this mainstream approach. After all, how else could you unify sky jumping through a thunderstorm, traffic chases through Paris, fist fights in a rave bathroom, and helicopteraphying the peaks of Kashmir? Doesn't matter, action man punched and shot his way out of authoritarian disillusionment and saved all of the plebs to spite them. Thank Xenu for Sweet Baby Action Christ: Tom Cruise.
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